Thursday 9 February 2017

Development of final front cover

Phase 1

This is the initial stage, with just the masthead and a few coverlines.

This is the second stage of the development process, with a headline, pug and repositioning of the coverlines. I also added a grayscale gradient as the background.

This is the third stage, with the most notable change is the headline, where the colour of the headline was changed to orange and yellow - both warm colours which fit the house style of the magazine.

After some feedback, I decided to change the colour of the headline back to black as it was deemed too bright.

This is the fifth stage, where the font size was increased to make the headline clearer.

After some more peer feedback, I decided to increase the headline size further in order to increase the headline's visibility.

This is the seventh development stage, which is monumental due to the overhaul of many of the front cover conventions. Major changes include the masthead, which has been overhauled to a more minimalistic aesthetic with the power to still present the genre of rock. A new main image has been added, with the subject holding a Squier Stratocaster.

Phase 2

This is the start of Phase 2, which consisted of: a new main image, lure and an ISBN barcode in order to achieve a more professional look.



This is stage 2 of Phase 2, which consists of almost a complete overhaul of the magazine conventions: more coverlines, a new pug, a revised masthead and other adjustments were made.

This is stage 3 of Phase 2, which has a new banner, an adjusted pug and a pull quote added to the many conventions of the front cover. In addition, a new headline has been added with colour correction to the main image to make it more professional-looking.

After some thorough consideration, I have concluded that the previous serif font wasn't appropriate for the pull quote and thus I have changed it to a sans-serif font - resulting in stage 4 of Phase 2.

Phase 3

This is the initial stage of Phase 3 which consists of an entirely new model, with a new pose making up the main image. The background has been altered slightly as well.

A cracked glass stock image was added in the background as a result of peer feedback, in addition to the change in the name of the artist - resulting in stage 2, phase 3.

This is stage 3 of phase 3, consisting of rearranged cover lines and pug, which has also been rotated.
This is stage 4 of phase 3, where the colour of the background is darkened, gaussian blur has been added to the crack and the picture of the model has been lightened to add depth to the cover.

Photoshop phase (final phase)
This is the first stage within Adobe Photoshop CC 2017, which considered to a complete transfer from the previous software of Sketch. Compared to the previous phase, the gradient has been altered on the masthead and the subheading has been changed to be smaller and the character spacing has been increased.

This is stage 2, which consisted of the importation of the main image, the pug and the completion of the cover lines. A guideline was used in order to correct the alignment of the text.

This is stage 3, which involved the creation of the banner.

This is stage 4, which shows significant development. The headline has been added, almost identical to the previous edition on Sketch. The newest addition is the coverlines on the left, which consists of songs with riffs featured in the magazines. Drop shadows for the text have also been added.

This is stage 5, which presents the finish coverlines on the left. I changed the artists on the left to be more appropriate for the issue.

This is stage 6, which is another stage with significant development. This stage consisted of the addition of coverlines on the right, which cover guitar eccentric video games (in which I feel are appropriate for the magazine). A cracked glass background has been added similar to the previous Sketch addition.

After some close review, I have spotted mishaps on the render of the main image. As you can see, some white pixels are still present on some parts of the model's head (most noticeably the ear).

After some masking and the use of a soft brush tool, I have managed to clean up the render - leaving a more professional and cleaner look on my front cover.

This is what the cleaned up main image looks like against all of the conventions of my front cover.

Some other minor adjustments were made, one of which included a slight brightness increase in order to create depth between the model and the background.




Contents page layout sketches