Phase 1 |
This is the initial stage, with just the masthead and a few coverlines. |
This is the second stage of the development process, with a headline, pug and repositioning of the coverlines. I also added a grayscale gradient as the background. |
This is the third stage, with the most notable change is the headline, where the colour of the headline was changed to orange and yellow - both warm colours which fit the house style of the magazine. |
After some feedback, I decided to change the colour of the headline back to black as it was deemed too bright. |
This is the fifth stage, where the font size was increased to make the headline clearer. |
After some more peer feedback, I decided to increase the headline size further in order to increase the headline's visibility. |
This is the first stage within Adobe Photoshop CC 2017, which considered to a complete transfer from the previous software of Sketch. Compared to the previous phase, the gradient has been altered on the masthead and the subheading has been changed to be smaller and the character spacing has been increased.
This is stage 2, which consisted of the importation of the main image, the pug and the completion of the cover lines. A guideline was used in order to correct the alignment of the text.
This is stage 3, which involved the creation of the banner.
This is stage 4, which shows significant development. The headline has been added, almost identical to the previous edition on Sketch. The newest addition is the coverlines on the left, which consists of songs with riffs featured in the magazines. Drop shadows for the text have also been added.
This is stage 5, which presents the finish coverlines on the left. I changed the artists on the left to be more appropriate for the issue.
This is stage 6, which is another stage with significant development. This stage consisted of the addition of coverlines on the right, which cover guitar eccentric video games (in which I feel are appropriate for the magazine). A cracked glass background has been added similar to the previous Sketch addition.
After some close review, I have spotted mishaps on the render of the main image. As you can see, some white pixels are still present on some parts of the model's head (most noticeably the ear).
After some masking and the use of a soft brush tool, I have managed to clean up the render - leaving a more professional and cleaner look on my front cover.
This is what the cleaned up main image looks like against all of the conventions of my front cover.
Some other minor adjustments were made, one of which included a slight brightness increase in order to create depth between the model and the background.